Webcam Recorder
Record video from your camera
The camera is requested at 1280×720 with the user-facing orientation selected, and a microphone track is added when the checkbox is ticked. That checkbox starts enabled, so a click on Start recording will ask for microphone access as well as camera — untick it first if you want a silent take. The resolution is a request, not a guarantee: the browser may hand back whatever the device supports, and this page does not display the negotiated size, so check the file's properties afterwards if it matters. You get a live preview while recording, plus pause, resume and stop. The result is a WebM file produced by the browser's own encoder.
Record video (with optional mic audio) from your webcam straight to a downloadable file. Perfect for quick video messages, reaction clips and testing your setup.
Private Webcam Recorder In Your Browser
Webcam Recorder is processed locally with client-side JavaScript. Your files never touch a server, and there is no queue to wait in.
How to use Webcam Recorder
Decide whether you want sound and set the Include microphone audio checkbox accordingly.
Press Start recording and allow camera access, choosing your camera if the browser offers a picker.
Frame yourself in the live preview; use Pause and Resume for a multi-part take, then press Stop.
Review the recording in the player and press Download recording to save the WebM.
- Requests 1280×720 video with the user-facing camera, which is the sensible default for talking-head footage.
- Adds a microphone track conditionally, so a silent capture is possible without granting mic access.
- Shows a live, muted preview of the capture while recording so framing can be corrected on the take.
- Encodes through the browser's MediaRecorder into WebM with no 30 MB engine download.
- A remote consultant recording a short walkthrough of a client's dashboard to send before a call.
- A course creator filming a two-minute welcome clip for the first lesson of a course.
- A developer testing their own setup — checking framing, lighting and microphone levels before a live stream.